Archive for the ‘Uncategorized’ Category

Xbox 720 could launch at $199

The price of a console at launch can make or break the success of the console down the line. Consoles need to be released at the right price to offer good value for its potential buyers. Launching a console at a price that is above what people are willing to pay can be a very risky move. The PS3’s launch price at a staggering $599 almost killed the console, with Sony barely able to recover with some clever marketing. While the PlayStation 4 has yet to receive a launch price, it’s safe to say that Microsoft will do anything in their power to release their system at a lower MSRP than Sony. Current speculation says that both systems will have similar specifications, so how exactly will Microsoft pull this off?5b80a601456c51750514cef5b01088e5

Microsoft will not be beat by Sony, and they will fight back using their most powerful weapon today, Xbox Live. More specifically, Microsoft will release a subsidized Xbox 720. They tested this with the Xbox 360 in some retail store to minor success, and they will launch this system in full force with the release of the Xbox 720.xbox99-kinnect99

But why is this such a great idea? It’s the same reason most cellphones are bought subsidized, because there are a lot of people who would rather pay for their system over time than pay the full cost up front. Releasing the console at $199 and charging $15 a month for 2 years sounds a lot better to the consumer than a $399 console. Not only is this good for the consumer, but it’s good for Microsoft too. Instead of making $399 on each console sold, Microsoft will make over $500 on the system over the course of the 2 year contract price.

Mind you there are also plenty of consumers that aren’t willing to go down on a contract, so it’s still likely that Microsoft will release an off-contract Xbox 720 for $350 or $399 because there are still going to be plenty of people who do not wish to buy a system on a contract. By releasing at both price points/options, Microsoft will set itself up for success simply by appealing to both demographics.

-Jidery

An Analysis of Sony’s 2013 Cyber-shot Lineup

Looking at Sony’s new cyber-shot camera line.

Sony has finally spilled the beans on their entire Cyber-shot camera line for 2013. Going into this year Sony looks to have a very strong line-up for 2013, focusing on making more diversified cameras for all price ranges and all types of people. Lets look at each camera one by one.

 

WX80

DSCWX80R

Of all the cameras in Sony’s new line, the WX80 is one of my favorites. As the name suggests, the camera is placed exactly between the popular WX50 and WX150 cameras, with some nice added features. With the WX80, you are getting an 8x zoom and the same sensor from the WX50, now with wifi built in. The WX80 essentially fixes every problem I had with the WX50. Sony has done a great job strategically pricing this camera, putting at a lovely $199 which sets it up for strong success in the point and shoot area. If the WX80 is anything like the WX50, I can say with confidence that consumers will love this camera.

The good:

-Affordable price for performance

-Wifi

-8x zoom

The bad:

-Build comparable to WX50, not that premium feeling

Who this camera is made for:

The everyday person who wants a good all-around camera at a good price.

 

WX300

DSCWX300W

With this camera, you take the WX150, double the zoom, add wifi, and improve the build quality to make it a more premium camera. Not only that, but Sony has improved the focus speed (which was already really quick!). Sony is putting this camera in line as the next upgrade from the WX150, more likely replacing the HX10v. The only weak part to this camera is its premium price of $330, which may be a bit too much for the average consumer.

The good:

-Zoom

-Build quality/design

The bad:

-Price

Who this camera is made for:

-Someone who wants a premium feeling camera that’s suited for everyday life.

 

H200

DSCH200B

This is going to be one of Sony’s most popular cameras primarily because of the great price of $250. Consumers are always happy with a camera that looks like a DSLR, because they think they are getting a lot more bang for their buck. Not only that, but on paper this camera looks amazing, 20 mega pixels, 26x zoom, HD movies all at $250. While the sensor used isn’t the best (its Sony’s 20 mega pixel CCD), and the camera is a bit on the slower side, consumers will be more than willing to pick this up on looks and specs alone.

The good:

-Affordable

-Looks professional

-Good zoom

The bad:

-Weak CCD sensor

-Only 720p video

Who this camera is made for:

-Someone who wants a professional looking camera at a budget price.

 

HX300

DSCHX300B

This is the camera I am having the most trouble understanding. Priced at $500, you get a camera that has more zoom than the HX200v, faster autofocus at the cost of no longer having a GPS unit within the camera. This lens will essentially give the camera an affective 100x clear image zoom, which is extremely impressive for a camera. Current HX200v owners aren’t missing out on much however, as this camera isn’t much of an upgrade beyond zoom range. At the current price, it’s targeting a real niche market.

The good:

-Up to 100x clear image zoom

-Fast focus

The bad:

-No more GPS coming from the HX200v

Who this camera is made for:

People who really need zoom in their everyday photography

 

TF1

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The super durable camera segment has always been an area where Sony has struggled. The TF1 aims to fix this with its ruggedness. Capable of going down to 33 feet, being dropped over 5 feet, and also dustproof this is one durable camera. The 16 mega pixel CCD should offer decent image quality and 4x zoom is looking good. I expect this camera to be a strong seller for people in need of an underwater camera due to its cheap price of just $199. Those looking for better image quality should get the TX30.

The good:

-Durable

-Price

The bad:

-CCD sensor

Who this camera is made for:

-People who want an affordable rugged camera.

 

TX30

DSCTX30L

As a huge fan of the original TX1, I am very happy that Sony is finally bringing back its TX line of cameras. This TX30, priced at $350 this is a more premium water proof camera. With a maximum depth of 33 feet, and its new 18 mega pixel sensor, this camera should be capable of pretty impressive underwater imaging. This camera was designed for customers that want more than the TF1, and are willing to pay for it.

The good:

-Image sensor

-Small size

The bad:

-Not as durable as other underwater cameras

Who this camera is made for:

-People who want the best quality pictures possible in an underwater camera.

 

 

Knowing all of these cameras, to me it is clear that Sony has put a very strong effort into making sure their new line is as diversified as possible. From a sales standpoint, I can see the WX80, TF1, and H200 being the most popular from this new line, with the WX300 close behind.

Why 60 Frames per Second Won’t Be The Standard For the Next Generation

60 frames per second (FPS) is something that every console gamer have been asking for since the release of the PS3 and Xbox 360, and very few games have delivered. Many gamers have made up excuses as to why we still haven’t made 60 FPS the standard, the most common one being that current generation hardware simply isn’t capable of a solid 60 FPS. This is far from the truth. Making 60 FPS a standard isn’t a hardware limitation; rather it’s a developer limitation.

  SONY COMPUTER ENTERTAINMENT INC. PLAYSTATION 4

Before we try to understand why 60 FPS isn’t the standard, we must first understand why it is such a wanted feature. The main benefit is the pure smoothness and responsiveness of a game that runs at 60 FPS. Many cite 60 FPS as being a “smoother, more fluid experience.” Beyond simple responsiveness, making 60 FPS the standard would solve many performance issues within the game. For example, 30 FPS is currently said to be the minimum for smoothness to a game (the “smoothness threshold”). While many games run at 30 FPS, some games struggle to maintain a locked frame rate and in extreme cases can dip down to 20-25. Killzone 2 comes in mind, with many graphic heavy parts of the campaign dropping the system frame rate to a noticeable 20. However, if every game was running at 60 FPS, even with some minor fluctuations in frame rate, games should never drop below the smoothness threshold.

It’s clear that there are a few advantages to having higher frame rate, mostly coming down too the all-around smoothness of the game. So then why is 60 FPS such a bad idea if it offers some great benefits? It’s not a hardware limitation, rather it’s a limitation put onto the developers by gamers who have high standards for the visual fidelity and scope of the game. Simply put, when a developer doubles the frame rate, they also double the required resources and power. This essentially cuts the amount of visual fidelity and the scale of the game in half. If someone releases their game at 60 FPS, they are essentially using twice the amount of resources for the sake of a slightly smoother experience. While some developers are willing to work around this constraint, many won’t, and that’s the largest problem.

Killzone struggles to maintain 30 FPS in some cases

Killzone struggles to maintain 30 FPS in some cases

 
Killzone struggles to maintain 30 FPS in some cases

The real issue with using more resources to double the frame rate is not every developer will do it. If developer X releases game Y at 30 FPS, then gamers are going to expect developer A’s game to have similar visual fidelity as developer X’s game, meaning that developer A also needs to release their game at 30 FPS or risk releasing a game that is visually not up to gamers standards. One great example of this is the Call of Duty games, which have always received a lot of flak over their lackluster visuals, despite the game trying to run at a buttery smoother frame rate. Many gamers don’t realize it’s unfair to compare games running at different frame rates and we shouldn’t expect a game running at a higher frame rate to look as good as others running at a lower frame rate. (Gran Turismo being the only exception to this rule).

So in reality, the only way for 60 FPS to become the standard is if the console manufacture makes it a requirement for all games. Unfortunately, if a console makes the higher frame rate a requirement, they risk limiting developers and hurting their games much more than the potential benefits. In an extreme case, if Microsoft were to release their next Xbox with similar specs to the Playstation 4, but decided to make 60 FPS a requirement, they risk having their games being smaller in scope and graphically inferior to the PS4. The only way for this system to work is if every game publisher and manufacture made this the standard, and that is unlikely to happen.

Should we expect all games to have amazing visuals?

Should we expect all games to have amazing visuals?

That’s not to say that we won’t see 60 FPS become more common. The PS4 is shown to be an extremely power piece of hardware with plenty of system memory and graphical headroom for developers to work with. This will make achieving a higher frame rate much easier. Developers have it pretty lucky this generation, getting the ability to work with fairly easy hardware, which should lead to smoother games. Unfortunately, gamer’s high standards will still hold some developers back. I expect that going into this generation we will see less than half the games released at 60 FPS with a majority still favoring the30 FPS frame rate.

-Jidery

Movie Review — The Hobbit

It’s easy to have high hopes for The Hobbit, no doubt about that. The Lord of the Rings trilogy was met with massive success, and I have no doubt that The Hobbit will be equally successful in the box office, no matter how good or bad the film may be. The franchise is much more modern than its predecessors, and that is both a good and a bad thing.

First off, Middle Earth has never looked this good. The Hobbit is a visually striking experience that has a very vast and dynamic environment that is ever changing, and is truly an artistic marvel. From the rolling hills of the shire, to the ever so gorgeous Rivendell, the film is visually striking in all aspects. I can safely say that no movie environment has looked this good, or had so much character since James Cameron’s Avatar. Unfortunately, the subtle 3D effect left much to be desired, adding little depth to the world.

For the most part characters are also very well done, and portrayed well by their actors. The star of the show was easily Ian McKellen, able to portray the great wizard Gandalf, but still keeping a witty sense of humor. Every one of the dwarfs had a distinct character to them, making them distinguishable from the rest. Unfortunately, not all characters were likable. I was not personally a fan of Radagast and his acting; I found the character to be portrayed in a very negative manner and was generally unlikable.

Going into the plot is where I started to have problems with the film but let me first make this clear; I loved the book and the plot within. My problems are less with the actual plot of the film, but rather with how the movie portrayed the plot. The movie is very clearly an action movie. I have no problems with action movies by themselves, but in the case of The Hobbit the movie was so focused on the action that important plot pieces were overshadowed.

This is a shame mostly due to the fact I loved the movie all the way up till Rivendell, after that the movie lost almost all essence from the plot and turned into action scene after action scene. It’s not only a problem with the quantity of the action scenes, but also both the length and the cliché nature of the scenes. Each action scene was at least 10 minutes long, with some going north of that number.

This is what bring forward the question, does The Hobbit really need multiple movies? Throughout the whole film I kept thinking each action scene was intentionally stretched to make for a longer film. If each action scene was cut down by a few minutes each, I feel that they could have easily finished the whole book in one movie.

Overall, The Hobbit is a great movie with astonishing acting and visuals, but portrayal of the plot along with the modernization of the franchise is what hurts it. I wanted to love The Hobbit, but all I was left with is an overly long action movie that should have been over a lot sooner.

6.5/10  

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